Each case constitutes one chapter, covering the items below.
Overall description
- Practicalities of running the game
- Details of using games for teaching, learning and assessment
- Technology components
- Challenges
- Summary
- Lessons learned/tips for practitioners
- Further readings
- References
Each chapter could be either a short case or a long case. A short case could be within 3,000-5,000 words. A long case could be within 9,000 – 12,000 words. The key dates are as follows:
Proposal submission deadline: September 15, 2011
Full chapter submission: January 15, 2012
Revised chapter submission: April 30, 2012
Should you accept this invitation, the editors would kindly like to ask that on or before September 15, 2011, you submit via e-mail a 1-3 page case proposal for review that clearly explains the mission and concern of your proposed case, and a brief outline of the chapter using the headings suggested above. Queries and expressions of interest can be directed to the editors, Nicola Whitton (n.whitton@mmu.ac.uk) and Young Baek (youngkyunbaek@boisestate.edu).
Editors' details:
Young Baek, Ph.D.
Department of Educational Technology
Boise State University
Boise, ID 83725
Nicola Whitton, Ph.D.
Education and Social Research Institute
Manchester Metropolitan University,
Manchester, UK
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